Welcome to the Indie Tabletop Newsletter, hear from independent tabletop games designers about their current and upcoming projects. Take a look at the games we’ve already self-published and our upcoming Kickstarters, maybe even get yourself a free print n play game. Learn more about this newsletter here.
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Stack ingredients to make sandwiches and fulfil customer orders before you run out of actions in this solo/coop 18-card microgame for 1-2 players. Plan ahead, manage your ingredient cards, and keep a steady flow of orders going out to prevent your customers from leaving and losing you the game!
Designed by J. Antscherl, illustrated by Rory Muldoon (Tinderblox), and published by Minerva Tabletop Games (Swatch), Crumbs! is launching on Kickstarter on August 8th where backers will be able to pledge for a copy of the game, saving 20% off RRP and receiving the game before general release. Backers in the first 48 hours of the campaign will receive a special free gift, so click the link below to receive a notification when the Kickstarter campaign goes live!
Be careful though, the Red Queen will block your progress. If you can continue your movement and actions, converting as necessary you may be able to beat her. Even if you do, you’ll be competing against your opponents for highest score.
Featuring art from Artechneo! These converting Automatons are some of the best illustrations to grace one of our games, I hope you all love them as well!
Airships and Automatons is a hopped up version of what Wild, Wild West started. It builds on that framework then pushes it into new territories and mechanisms. I have joking called Airships and Automatons the feeling of having a really cool group of cowboy toys then seeing your older cousin has Transformers and the feeling of awe. That’s Airships and Automatons, the older cousin’s transformers, but in board game form!
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I hope you all will check this game out as it is one of my favorite designs and I feel like it does so much to build on my early designs.
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Meanwhile, I’ve completed the manuscript for my miniatures skirmish game and sent it over to Exalted Funeral, they’ve suggested a release date around October or November, which seems incredibly fast to me, but maybe that’s just the upside of working with a small publisher. The Rule of Carnage YouTube channel is going strong, we had the chance to monetize but have put it off until we’re at least big enough that annoying anyone watching will raise enough money to be worth it.
Well, I’ve got to go and set up a pledge manager, good luck until next time.
Art – Rob Ingle, our artist, has put together some beautiful designs for our cakes, sabotages and aliens. You can find some of them on Twitter, Instagram and Facebook by searching @cakeofdoomgame. We are really proud of how these turned out and we hope you love them just as much as we do.
Thripley the Meeple – We were really disappointed when we found out that our original meeple supplier wouldn’t be able to supply us for the production copies of our game. Luckily we had come across Blue Castle Studio at a few cons and were already familiar with their popular line of changeable meeples. After a few conversations we were absolutely delighted to be working with them on our new and improved version of Thripley (see the photo). We are also really pleased to say that the resin used in their meeples is child safe, plant-based and biodegradable.
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Playmat – We were really happy with the feedback we received on the playmat but we knew that we could make it even better. Over the last few weeks we have been updating the design to make the colour pop and we have added information about the card distribution to help you decide your next move.
We are really enjoying the process of adding a few finishing touches before we start shipping the product to all of our backers. All of our colleagues and suppliers have been so helpful in bringing the best product to the players. We can’t wait to finally get the game into your hands!
I’m Jeremy, the dreamer behind this whimsical game, a 17-year-old student residing in Scotland. Now, imagine being one of three adorable forest creatures – Muscaria with its mushroom head, Lilypad the water spirit guarding the lilyponds, or the brave minibeast Beetlebug!
As we prepare for the grand launch at Tabletop Scotland, the excitement is palpable. I’ll be at stand E13, Coming out on August 25th on Kickstarter! Sign up now for the pre-launch page with the link below. Can’t make it to the event? Don’t worry; you won’t miss out! Join our Discord or subscribe to our newsletter on the website, www.minikin.games, and you’ll receive a magical Tabletop Simulator mod that transports you straight into the heart of the action!
Your mission? Conquer biomes, gather redberries (our in-game currency), and engage in epic brawls amidst the beauty of nature! It’s loads of fun for all ages, from kids to nature-loving adventurers!
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Trust me, this game is a blast! From daring adventurers as young as 9 to seasoned brawlers well into their golden years, everyone finds their thrill in Minikin Berry Brawl. I’ve seen players from all walks of life embrace the adventure and revel in the excitement! But it’s not just luck! Strategy is key! Use quest cards and power berries to make clever moves and outsmart your opponents. Victory lies in collecting six golden berry cards! It’s a perfect balance of chaos and strategy!
Your support and feedback have been like sunshine on a cloudy day, making this journey even more magical! I’m open to your fantastic ideas – constructive criticism, and any comments you wish to share.
This project has been a colossal journey and a leap into the unknown. Yet, I find immense inspiration from the abundant talent surrounding me – fellow developers in this newsletter and the industry. Hearing playtesting feedback and public comments has been incredibly rewarding. I’m eager for constructive criticism and tips from those with decades of experience or someone just stepping into the world of board games.
Mark your calendars – Kickstarter Campaign starts from August 25th to September 24th! Together, we’ll spread the magic like busy little bees! Your efforts will help bring this project to life; tell your friends, family or anyone interested. <3
Minikin Berry Brawl is ready to become the newest favourite in your game collection. Gather your friends and family – let’s embark on a whimsical journey of tiny proportions! I, Jeremy, and the Minikin Games family can’t wait to welcome you to our enchanting world! 🍁🌿🌟
On the Unfringed side of things we had some exciting news over the last month with Zuuli entering alpha on Boardgamearena (BGA)! We’ve been working with the excellent nessuno to bring the fierce and friendly game to one of our favourite online gaming platforms and so far the implementation has been excellent. What’s especially enjoyable is being able to reach a much larger audience than we’ve been able to hit with the physical game alone, and I’m really looking forward to our full release and making Zuuli available to everyone across the world.
Timeline: we’re aiming for Beta in August and hopefully a full release in September but stay tuned on our socials to keep up to date. If you’d like an invite to the alpha testing group drop me an email or message on socials and I can add you in.
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In other Zuuli news we’ve also stocked more plushies including the star of the show of UKGE, the Red Panda, which sold out within 3 hours on the UKGE Friday. Available now on our official Unfringed store!
That’s all for now and catch you all in September.
Whilst my main prototype was off on its grand play testing adventure I’ve been working on the art for the cards, it’s very nearly all there now, just some fine tuning to go. I’ll feel a lot more confident about the preview copies at that point as once the final touches are in place for the card and board art all that is left is art for the standees and tokens.
The next art pieces to work on ahead of the preview copies going to print will be more of the evil flowers that plague the malevolent garden. The evil Orchid and Foxglove have had amazing responses so far so I definitely feel like I’m on the right track.
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I’ve completed all of the stand-in silhouettes for the art that won’t be completed in time for the preview copies, I’m actually incredibly happy with how they’ve turned out and I feel a lot more confident now about being able to send the games out no matter how much more art progress is accomplished between now and then. I’ve included the silhouettes of the Nymphs here, I’m really happy with my plans for them. In order from left to right they are: Wood, Flower, Rock and then Water Nymph.
I’m getting very excited and even more nervous at this point as an October Kickstarter launch seems more and more doable as time goes on. I’ve wanted to launch Malum Hortus in October as a Halloween themed campaign for a long time and I wasn’t sure everything could be ready in time but I’m very hopeful, wish me luck and please follow the Kickstarter preview page through the link below.