August 2025

Welcome to the Indie Tabletop Newsletter, hear from independent tabletop games designers about their current and upcoming projects. Take a look at the games we’ve already self-published and our upcoming Kickstarters, maybe even get yourself a free print n play game. Learn more about this newsletter here.

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New ELL deck game: BANKABELL! In 2017, I launched the ELL deck with 5 different games. Making words, telling stories, an abstract real-time puzzle, a creative party game, and a grabby-grabby game.

Each year I added a new ‘headliner’ game, mostly designed by other designers and developed by me. Co-operative games, solo challenges, even an auction game! Last year’s design by Kirsten Lunde (Questabell) is probably my favourite game, with a campaign of 50 levels to work through.

But not everyone wants to embark on an epic series of quests. No game is for everyone, and that’s why I’m continuing to share an annual ‘headliner’ game. Maybe you want to play a one-off game by yourself. Or maybe you want to compete. Maybe you want to follow the same rules, with a slightly different shuffle of cards, trying to work out the best strategies to maximise points.

Maybe you like the idea of using increasingly-tricky letters in your words, working out which cards to add to your collection, and deciding which cards to ‘bank’ for points. If that sounds like fun, try BANKABELL! Email stuffbybez@gmail.com in the next few days to get a free PnP.

Directory of ELL deck rules

Emerald Echoes is now LIVE on Kickstarter, and funded in just 13 minutes! This puzzletale is a fully-offline standalone sequel to The Emerald Flame. Full of gorgeous illustrations, tactile components, and a heartfelt story written by Lauren Bello (The Morrison Game Factory, Threads of Fate) you won’t want to miss Emerald Echoes.

Emerald Echoes is only on Kickstarter until August 14th, so don’t wait! Back it today, and you’ll even receive a bonus puzzle with your pledge. By the time you’re reading this, we may have already reached 2500 backers. Once we hit this milestone, all supporters will also receive a free enamel pin with their pledge! ✨

You can also join us on Kickstarter for weekly puzzles and a chance to get your name included in the game materials. Click the link below and you can solve some of the earlier campaign puzzles.

Emerald Echoes Kickstarter is live

Well, I’m in the middle of our latest Kickstarter, Boarders and Black Flags. We fully funded in under 48 hours, which is a first for us, so I’m very pleased with that. I’ve also set up the GameFound page to pledge manage our last Kickstarter which should be reaching us by the end of August.

I say set it up, it turns out that my driver’s license just expired so I have to wait until the renewed version comes through before I can complete my personal details.

I’m currently trying to decide if I should use a pledge manager for Boarders and Black Flags since I’ll be using hub fulfilment with Aetherworks I shouldn’t need GameFound’s IOSS number.

I generally find this to be an odd period since there’s relatively little to do for the campaign, but your attention is still needed. I’m using it to try and increase my content output for YouTube and such by filming myself doing some painting.

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That said, I’m also getting back to working on Dauntless which I’ll also be doing more in the way of filming and posting. I really seem to struggle with self-promotion, so hopefully this should help out.

Otherwise, I’m prepping to go to Canterbury Gaming Convention this August 9th-10th, so if you’re in the area, please drop by, it’s bound to be a great day and I’m really looking forward to getting the newly decoupaged plinth all set up!

See you there.

Boarders and Black Flags

MemROARy! is a wild new take on Memory! Try to make a match, but if you miss, you’ll have to either act out gestures or make animal sounds based on the cards! If you do make a match, then everyone at the table gets to be loud and wild making either the sound or the gesture!

Lay out the cards in a facedown grid. Flip over two cards and see if they match, if they do, everyone gets to make noise or gestures. If not, only the player who revealed the cards makes the gesture or noise. Then the next player takes their turn!

Memory Snap type games have never been more fun as players get to act out the animals they find there. Make a rainbow with your hands for the Unicorn, let out a trumpet for the Elephant – the louder the better! Remembering the gestures and sounds will have players trying to make the matches so everyone at the table can get in on the fun!

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Families will find so much to love as their children get to be silly with this game. Get those parents and grandparents and aunts and uncles involved too! Animal noises are always fun to make! Gestures too: curl up like a Hedgehog! Stretch like a Giraffe!

Engaging your brain with noises and gestures may help remembering where those matches are easier also! Let loose, get wild, and have fun! Perfect for family outings, travel stops, or even just something to do on a rainy day that doesn’t involve screens!

MemROARy was designed by Ainsley and Tavi Sperling. It was entered in the ChiTag Young Inventors Game Design Contest.

Kickstarter link

We’re back with exciting updates as we march toward our Kickstarter launch on September 2nd! First, a huge thank you to everyone we met at Dice Tower East, we had an incredible time showing off Breakers, running demos, and chatting with so many passionate trick-taking fans. We’re also gearing up to attend TFest in Austin, TX, so if you’re local, come say hi and play a demo, we’d love for you to experience the game before launch!

We’re hard at work updating the Monster Card graphic design. These beasts are the heart of the hunt, and we’re making sure every card looks as epic and readable as it deserves to be. Expect clearer layouts and visuals that pop right off the table.

Meanwhile, our artist Justin Gerard is bringing the Breakers themselves to life, each representing one of the four suits in the game. These heroic characters will appear on the suit cards you play, adding rich personality and style to every trick. We can’t wait to reveal more of his artwork soon.

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And… the Kickstarter Preview page is now LIVE! Click our link on this newsletter and get notified the moment we launch. Following early is a huge help and it boosts visibility and helps us reach more fans like you.

Thank you for being part of this adventure!

Breakers Kickstarter pre-launch page

Tin Star goes subscription! At Tin Star Games we love putting out big chunky games like Relics: A Game of Angels – a game stuffed to the brim with endless character and campaign ideas, cunning rules and a deep, rich setting. We also love putting out small games like The Score which fit in your pocket and can be run in 20 minutes flat. We ALSO love making even smaller games: one pagers, minigames, microgames, lyric games, party games and parlour games, games that fit on a business card or a coffee mug, but still pack enormous punch and can be played over and over again. We put some of these games on our itch.io website, and some on social media (back when we used twitter) and now we’re putting some of them on patreon.

For just a few dollars a month, you’ll get access to all our small game publications, every month, in your in-box. So far, we’ve featured a solo journaling game about the nature of grief recurring, a ritual for better roleplay, and an expansion to our newest game The World Well.

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On the way are a superhero bickering game, a way to break out of doom scrolling, tips for writing RPG scenarios, a game about being left to die in the woods, another worldbuilding game, and that’s all before Christmas!

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Howdy troopers, although several months back, I want to quickly touch on my UKGE 2025 experience. It was good on the whole. I had a great team of people to help support my stand and assist with the running of demos, which helped give me some free time to speak with various media / distributors etc. I had 2 demo tables and it was busy for most of Friday and Saturday. Sunday unfortunately was a little slow, though Sundays tend to be that way!

Progress continues to be made on the first expansion for Black Metro, which includes an oppressive AI mode for players to battle against. Fine-tuning some of the numbers is proving to be quite tricky indeed, and the model requires further calibration before I can be truly content with the design. It is always that last 10-20% which takes the longest!

Finally, there are a number of conventions / demo days coming up in the following weeks that I shall be attending, which I will list below.

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1st/2nd August: Northants Board Game Convention

9th/10th August: Canterbury Kent Board Games

23rd August: Hobby Hive Black Metro Demo Day

7th September: Hereward Wargames Show

Maybe I will see you at one of these conventions? Till next time!

My website

Work on Malus Hortus has been going well, I’m nearing the point of having all files ready to send off to the manufacturer. This month I thought I’d share some of the medicinal leaves that will be seen on the health spaces on the map. Featured are aloe vera, burdock, ginkgo and robert geranium.

The GameFound pledge manager for Malus Hortus is now open and taking orders. If you missed the original Kickstarter campaign you can late pledge either through Kickstarter or GameFound now.

Most other work is on the back burner whilst I finalise the Malus Hortus artwork and files. The daily running of Atikin Games including sending out orders is still happening of course, although I’ve had to add a long lead time to the Playful Pets games as I’ve run out of stock so they’re being made to order at the moment.

The plan is to have the files sent off by mid to late August and maybe take a little break for myself before getting into creating the audio files for the Malus Hortus story segments and also ramping up for Christmas sales.

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I definitely need to make more meeple and D20 Christmas ornaments if they’re as popular as last year, fingers crossed.

I’ve been struggling to get back in the swing of posting on social media regularly, usually I’m full of ideas but whilst I’ve been plugged into finishing off Malus Hortus artwork I just haven’t been able to think of what to post, I’d love to know what you’d want to see or hear from Atikin Games, please send me a message on the social media platform of your choice @AtikinGames

Malus Hortus on GameFound

Tickets are now available for Playfest London 2025! Playfest London, Playtest UK’s all-day playtesting event, is taking place on Sunday 28th September at The Bedford, Balham. Now in its fourth year, Playfest will host up to 100 board game designers and players over 8 hours of gaming, raffles, and special guests.

Receive valuable feedback and improve your game designs, help shape future board games, and learn more about the hobby/industry, all within a welcoming and passionate community of gamers. Play to win games published and donated by supporters of Playtest UK, and hear from co-designer of the Spiel des Jahres-winning Daybreak, Matteo Menapace, as he talks about his experience and answers questions from the audience.

Tickets for designers are only £10 for a 2-hour play testing slot, and FREE for play testers.

Find out more

Hey everyone, we’ve been really busy at Huff No More this month and we have a few things planned. First up, we have Norwich Games Con on Saturday 23rd August where we will be exhibiting. We had a fantastic time at the event last year when we were building up to our Kickstarter campaign for Sakana Stack, so we’re really looking forward to getting back to the event with Sakana Stack and also Flower Cards available to buy.

We are also working with Bored Wreckers Marketplace as our main online store, so if you are interested in getting a copy of Sakana Stack or Flower Cards for yourself you can from the below link.

Since fulfilling the Kickstarter for Sakana Stack it’s been great to get back to the creative table and work on some new game ideas. Mike has been working hard on a few ideas, including a couple of collaborative designs which we are really excited about and can share more detail soon.

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We have also put a big focus in the design for the follow up to Sakana Stack and are progressing well with ‘Roller Disco’. Roller Disco is also a climbing/shedding game, but with the unique mechanic where you are playing your cards in sequences around a mirrorball. The playtesting has gone really well and we are now in the full design stage. Joss has spent a lot of time researching the origins of roller disco and looking at styles and colours to integrate into the artwork. We are hoping to have the game ready for boarder playtesting with the new artwork soon!

Sakana Stack online store

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