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But if you dodged the Sharks, each of your dice showing a Gem moves your marker ahead on the scoring track. You’ll notice that there are special spaces on the scoring track that if you manage to stop on, you can choose not to take all of those Gems, then they will give you a special benefit!
Players will play to a set number of score track cards, which can be arranged in any order the players choose or randomly to allow a variety of bonuses to occur! Players will find plenty of challenge as well with the 3 levels of difficulty of dice. The Hard dice are more rewarding, but also have more sharks!
Watch those chomping Sharks as you roll your way to an Ocean-sized heist!



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The full game will feature 2-6 maps (depending on unlocked stretch goals) and all but the first map will feature variable setup to increase replayability. Follow the campaign to be notified when it launches in April!



Next, I want to highlight my road to UKGE 2026: 31st Jan – 1st Feb: To Boldly Game – National Space Centre, Leicester. 14th Feb – 15th Feb: Tabletop Gaming Live – Doncaster Racecourse. 28th Feb – 1st Mar: Paradice – Worthing. 8th Mar – 9th Mar: Bedford Tabletop Expo – Bedford International Athletic Stadium. 29th May – 31st May: UK Games Expo – National Exhibition Centre, Birmingham.
If you plan to be at one of these events, please seek me out and say hello!



January has mostly been about learning the ropes of parenthood, playing a lot of impromptu mime games (mostly food, poop, and sleep), and soaking up those precious early days together. ❤️
Before the new year, we also had an amazing time running our own booth at the local Christmas/Yule market — it was such a joy sharing Mimir’s Challenge with curious holiday shoppers. And we’re thrilled to share that the game is now available at Outland, Norway’s leading board game store! 🎉
We’re still working on making it easier to get the game internationally. Our planned digital version is coming — we’ve recently switched from Adobe to Affinity for our design workflow, which has introduced a bit of a learning curve. But once we’ve got our asset pipeline sorted, we’ll be back on track.
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If you’ve had the chance to play Mimir’s Challenge, we’d really love to hear your thoughts! A quick rating or review on BoardGameGeek helps others discover the game and decide if it’s right for them. It makes a big difference for a small indie team like ours — and we’re grateful for every bit of support. 🙏



Elemental Sprite Plushies & Elemental Island – The Backerkit campaign for Elemental Sprite Plushies will soon be ending, please check it out at the link below. I’m ecstatic that they’ve been so popular, they’re so adorable I nearly had to stop people running off with my prototypes of them at To Boldly Game. This campaign is funding the preview copies of Elemental Island which is a sweet roll and write game where all the graphics are photography of crocheted items.
I’ve designed some enamel pins that are stretch goals on the campaign, so far we’ve unlocked a rainbow D20 pin and the next will be the Feline Felonies cat pin, I’m really hoping we make it that far.
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Events – I had a wonderful time at To Boldly Game at the National Space Centre in Leicester. It’s a wonderful location for a convention; all the space exhibits look amazing and being at such a small yet warm and friendly convention meant I could see my indie game designer friends…. From my stand! That never happens at UKGE.
At the end of February, I’ll be at Paradice in Worthing where I’ll also get to see more indie game designer friends as well as more of you! It’s the first event that I’ll have Malus Hortus with me to sell, it was a really popular demo last year so I’m hoping people will want some co-operative horror fantasy gaming goodness, fingers crossed!


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