March 2025

Welcome to the Indie Tabletop Newsletter, hear from independent tabletop games designers about their current and upcoming projects. Take a look at the games we’ve already self-published and our upcoming Kickstarters, maybe even get yourself a free print n play game. Learn more about this newsletter here.

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With our Backerkit launch for Why We Fight round the corner, we’ve been working flat out to ensure the campaign is ready, and it’s gonna be a good one folks! Our new trailer for Why We Fight is now live on our Backerkit page and can be viewed via the Launch Party link below.

We’re also going to be running a bunch of live streams throughout the campaign where the SDR team plays the game! So keep an eye out for announcements of those on our Instagram.

While we are planning on keeping most of our pledge tiers a secret until the 13th, I thought I’d share with you our Bronze bundle, which contains hints at one of our stretch goals too – The Digital Destabiliser – £20: The PDF bundle of Why We Fight, and Why We Fight: Direct Action, plus all unlocked digital one-shot Adventures.

Alongside sharing the excitement for our launch, I wanted to share some more insights regarding the Community Alliance – the organisation all players characters are from.

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Community Alliance Crews are not your classic violence-orientated squad. We wanted to steer away from them being purely the Park Ranger style of cop, there to enforce their rules on others within their territory, even if well intentioned. By determining a character’s Specialty, you are able to look beyond simply their ability to ‘do’, and instead consider what they ‘know’. Even characters with Physical Specialties such as Athletics or Scavenging are more than just people who ‘can’ do those things, they’re people who specialise in them. They know the best way to achieve a goal via those means, and by having four different specialists within a Crew, you create a dynamic between them of respect for each other. When it comes to matters of Tactics, Francine knows what she’s talking about, and the Crew will turn to her to lead them at these times. But Chemistry? You can rely on Enrico! By acknowledging each others strengths, it becomes more expected to defer to each other without anyone being of a ‘lesser’ rank or status.

We will touch on this more in one of our blog posts during the campaign!

Join the launch party now!

Our Kickstarter campaign for Supervolcano is now live with early bird offers available! The game is a light-medium weight Print & Play for ages 14+. There’s a solo variant as well as competitive and co-op game modes included in the base pledge.

In the game, you play one of a number of power companies, contracted by the government to tackle an impending threat from a vast Supervolcano. Each player plays simultaneously to establish power plants and harvest super heated steam from deep inside the volcano.

Players must balance the challenges of building their operation and local populations, whilst keeping the magma chamber pressure under control. Fail to meet your quota and the resulting eruptions and quakes will see those precious populations disappear!

You can also pick up a bundle of our current games including Attack of the Intergalactic Gherkins, Voids, Anxious Unicorn’s Poop Gold and Tails of the Sea at a knocked down price.

Supervolcano Kickstarter

The Emperor has grown paranoid about a potential overthrow of his rule. His current machinations have his sights set on a village where the villagers have resorted to speaking to others in whispered songs fearing the Emperor’s wrath. The Emperor has tasked his ninja masters to lead missions he has personally selected. Can you lead the way in completing the missions?

In A Shadow Serenade, the players are moving 1 or 2 villagers each turn to try to match what they have on their Mission cards. They can vary from 1 villager on a bridge to much more complex with a specific villager not being able to be seen by two specific other villagers.

Players will be able to play Missions even when it is not their turn. Players will have to keep an eye on their opponents as they play watching for tells when an opponent reacts to a certain villager being moved.

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The wily ninja players have other tricks up their sleeves though. Mission cards can be discarded to move that specific villager to an empty build, which can lead to them being able to play a different Mission. The players can also coerce an opponent to give them a matching Mission by revealing one from their hand to that opponent.

Players will find plenty of challenge as they play again and again seeking new strategies to outwit their opponents.

A Shadow Serenade was co-designed with Tyrone Brookes who has also designed the very fun Royal Tyrants.

Kickstarter link

We’re getting closer to the release of Sakana Stack and Flower Cards now with mass production copies signed off and shipping imminent! So we are delighted to confirm our pre order store is now open. If you missed out on the Sakana Stack Kickstarter or want to be among the first to get a copy of Flower Cards then you can pre order now at the link below.

We’ve also been busy getting ready for Airecon where Mike will be in the Demo Zone on Friday and Saturday running demos of Sakana Stack and Flower Cards. Mike had a great time last year and can’t wait to get back to Harrogate. The Demo Zone has a stacked line up of brilliant indie publishers so if you’re at Airecon be sure to head over and spend some time to try some amazing games as they are getting ready for future release.

Huff No More preorder store

Malus Hortus – Malus Hortus will be coming to Kickstarter on April 8th! I couldn’t be more happy that I’ve been able to publicly announce a launch date, to follow the Kickstarter and be alerted when it launches you can click the ‘Notify me on launch’ button on the preview page linked below.

Malus Hortus is a 1-4 player cooperative board game. Playing as one of four badass nymphs, you will fight your way through this evil garden, saving critters along the way, working together and advancing the story during the day, all whilst the onslaught of these malevolent flowers continues every night. Will you survive Malus Hortus?

I want to say a huge thank you to everyone who has held on waiting for this launch, I hope you’ll find the new and improved Malus Hortus well worth the wait. If you would like to learn more about the game it has a page on this website under the ‘Games’ section.

Conventions – In other news you’ll be able to find me at two conventions this month. On Friday 28th March I will be demoing Malus Hortus at Shake, Battle and Roll in Eastleigh, Hampshire.

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On Saturday 29th and 30th of March I will be exhibiting at Paradice in Worthing, West Sussex with a smaller assortment of board gaming accessories than I usually have, if you have a peruse around the shop on this website and find there’s something you’d like me to bring along please let me know.

I look forward to having more brilliant news to share with you as the launch date nears.

Malus Hortus preview page

No Proscenium is a guide to immersive art of all kinds, and they’ve just announced the nominees for the Immies, the NoPro Audience Awards. We’re honored to share that The Morrison Game Factory is nominated for best non-VR remote experience! All No Proscenium backers have the opportunity to vote on the nominees and determine the winners of this year’s audience awards.

Manufacturing for Ministry of Lost Things: Lint Condition, our most recent Kickstarter project, has wrapped up! Barring any unforeseen delays, backers can expect to receive their shipments in late spring of this year. If you missed the Kickstarter, you can still pre-order the game via our website, getpostcurious.com. All campaign backers should have received a pledge manager invitation in their email to fill out shipping details and complete their orders.

Can’t get enough puzzles in your life? Too impatient to wait for the next PostCurious game? We recently added a whole new batch of free puzzles to our website! All you have to do is click the link below to sign up, and you’ll get an email invitation to our secret puzzle archive!

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It now includes puzzles from all our past Kickstarters, as well as puzzles from various events and holidays going back as far as 2018!

PostCurious free puzzle archive

Happy March all A.K.A Happy Airecon month for some of you in the UK! On that front, I’m very excited to be bringing my new game “Fetching Feathers” to the demo zone this year. On table 2 all weekend I would love to teach you this new simultaneous drafting game that I’ve made that has a really neat and novel twist. Attract beautiful birds through changing seasons & score bonus points for completing combos in this delightful game for twitchers and strategy enthusiasts!

I received the demo prototypes in late February and it’s always such a joy as a publisher seeing your creation come to life in the form of a “real” game. Lisa, our artist, has done such a fantastic job in bringing life and character to the birds and I’m such a sucker for the bright backgrounds (can you tell from my previous games Zuuli & Molehill Meadows :P)

So if you’re heading Harrogate way between 13-16th March please do swing by and say hi and if you’re not, don’t worry, it’ll also be visiting UKGE in June. Stay fetching all!

Fetching Feathers – Find out more

I’ve thrown a lot of spaghetti, metaphorically, against the wall the last two years, but finally have some progress on a game. I started work in 2024 on a Powered by the Apocalypse TTRPG with a time travel theme, current working title: Reboot. I have a good portion of the book written as well as a set of 8 playbooks, and my personal gaming group is preparing to playtest it.

I expect that we’ll do about 4-6 months of playtests before I’m ready to hand it off to the next group, so if you love PbtA games and would like to playtest, give me a shout. At the moment there is no artwork, so I’ll also be looking for an artist at some point (the image is just something I mocked up for the playtest). My goal is to have enough completed to launch crowdfunding by late 2025/early 2026, with fulfillment by mid to late 2026.

If you follow me at TikTok or Bluesky, I’ll be doing several giveaways over the next few months to build up my following and start promoting the game.

Follow me at Bluesky!

Another busy month at Eurydice HQ. We had to push the Box of Xeno Flicks 1 campaign back by a month (it’ now launches on 1st April) as I was struggling to find the time to work on the campaign page around my full-time job and young family. The good news is the campaign page is mostly done now, I just need to get some photos taken next week of all the new ships and add the final section and then we can move it to preview (it’s currently in draft). I’ve also been hard at work on a fourth print at home roll and write game. This follows Rocky ‘Roid, The Planets My Destination and Away Team Bingo. Loosely inspired by the Inhibitor Phase books by Alastair Reynolds it’s currently known as Exodus from Reynoldsworld. I’ve pretty much finished the game and am now working on tightening up the graphic design. Next up a proper rulebook! I’ll probably bring this to Gamefound too, once the Box of Xeno Flicks campaign is properly out of the way.

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That’ll be a while though as I’ve the campaign page to finish, then the component ordering and final rulebook graphic design and then the fulfilment bookkeeping – all of which take a decent chunk of my time. If you’re interested in FlickFleet this latest campaign allows you to back for anything from the base game up to all seven boxes and get a decent discount and heavily subsidised international shipping!

Follow FlickFleet on Gamefound!

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