Welcome to the Indie Tabletop Newsletter, hear from independent tabletop games designers about their current and upcoming projects. Take a look at the games we’ve already self-published and our upcoming Kickstarters, maybe even get yourself a free print n play game. Learn more about this newsletter here.
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Rolling takes me away to where I’ve always wanted to be, just the cards and waves to carry me. Roll the dice, then find some yachts to rock, did you find a valuable one? That’s great as long as you can hang on to it. Roll your dice up to three times, then decide which ocean to visit, or steal from one of your opponents.
The amount of a dice face indicates which action a player can choose, they could choose a lesser action if they desire. Each column of cards is randomly set with Yachts, Bombs, and Shark Livers. Looking at cards will help players determine which is the best play, but they will also have to remember what they saw.
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Yachts are worth their printed values; Shark Livers are worth an amount based on the number of them a player has collected with 4 available each game. Bombs will lose you points, try to pass them to your opponent’s when they steal or bluff about their locations in the columns.
In this game of pressing your luck with dice and cards, watching opponents and how they react is a game within itself. Bluffing may help encourage your opponents to steal your bombs though, so be a witty whale!
This is the first case in a whimsical puzzletale series about the secret lives of lost objects. (Series?! Yes, you read that right!) We’re planning for lots more adventures to come in this universe. Click the link below to get notified when we launch on Kickstarter!
We are very much up to some silliness, and it’s been fun documenting the process along the way. Sign up for our Patreon (patreon.com/PostCurious) if you want to get even more behind-the-scenes updates on this project and others we have in the works. You can also get access to exclusive bonus puzzles.
Our game Adrift is all sold out in North America, but we’re planning to print a second edition of the game sometime in 2025. If you’re in Europe, the UK, or Australia, it’s still available, so get it while you can!
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We are also thrilled to share that PostCurious received two awards at the Origins Game Fair for Threads of Fate, winning Best Puzzle Game and Best 3D Component in a Game. Thanks GAMA!
It’s coming to Kickstarter in September, alongside a reprint of Library Labyrinth. So if you loved the theme of Library Labyrinth but wanted something quicker (maybe which fits in a lesson?) then this is the game for you!
In the game, you play a dog-pirate captain exploring the islands around the infamous Paw’t St. Bernard. Challenge trade ships and outwit your opponents, whilst building your pack of Muttley Crue and expanding your ship to become top dog of the seas!
We’re also finalising our murder mystery themed card game ‘Murder at Marlborough Manor’. Here’s a brief overview (subject to change): Lady Marlborough has been found dead… shot, stabbed and poisoned the morning after her family arrives to discuss changes to her will. Only one thing is now known – anyone with a criminal record will be disinherited!
With so much money at stake and so much evidence littering the house, it would be easy for someone to point the finger and profit from this terrible situation!
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Join team blame or team frame to eliminate other players and increase your share of the will. But remember, only the player with the most valuable evidence will win the largest share of Lady Marlborough’s vast wealth…
We also have a really busy summer calendar, exhibiting at two cons in August on back-to-back weekends! First up is Airecon North West in Manchester on 16-18 August and then the following weekend Norwich Games Convention on 24 August. We shall be bringing our full fish market stand to both events and really looking forward to running demos of Sakana Stack over both weekends!
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As we build up to the October Kickstarter launch we’ll have more reviews to share and a couple more surprises we hope to announced very soon! You can follow our Instagram page and sign up to our mailing list at www.huffnomore.co.uk to be the first to know. Also you can join our Kickstarter pre-launch page in advance of our planned launch in October.
Next, I just need to take good photos of the backpacks, caps, bucket hats, cufflinks, belts, badges, bookmarks, meeple jewellery, mini dice jewellery… the list really does go on, it’s going to take me a while but if anyone has preferences on something you’d like to see please do tell me, it’ll help me to prioritise the order of them😊.
I’ve been making some small website improvements along the way that I’m going to keep going on, I have a little list to get through already but I’d love your feedback if there’s any areas you can see that need improvement. I’d really like to shift the majority of my sales over from Etsy to this website if I can, wish me luck!
Unfortunately, the campaign has already ended (more on that below), but you can check out and support the game still via Kickstarter Late Pledge or our Pledge Manager (whichever is active at the time of your visit). Just use the link!
It’s been a while since last I got around to writing one of these. I got rather sick right before (and during) the launch of my Kickstarter campaign, sicker than ever before, and it was all I could do just to keep up with necessary items to help the campaign be a success. The good news is that we not only funded but did so by almost 200%, which was a huge relief to me as I’m sure you can imagine!
While I didn’t write one of these newsletters during the campaign I do want to stop and express my deepest appreciation for the support many of you have given over the years…
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Many of the designers/publishers featured here (and some of you readers as well) have followed my progress from our early Twitter days, and over the 4 long years I worked on TLC there were countless times you all gave me advice and words of encouragement. This meant the world to me, especially during the pandemic when it was so hard to share anything with anyone. THANK YOU!
As for what is happening right now, I’m working hard on getting game elements ready for print, so my plate is full of things to do! I’d like to tell you all more about the process of getting through Kickstarter and preparing for manufacturing and Fulfillment, but I think I’ll save that as something to write about next month.
Please check out my Kickstarter page to see the beautiful game that I made, and feel free to reach out to me and ask questions or tell me what you think!
Until next time, may your victories be sweet, and your defeats manageable!
Ty
“It’s the lunchtime rush at your cafe and you have a queue of hungry customers! Can you serve enough sandwiches in time to keep them all satisfied?”
Crumbs! The Sandwich Filler Game is a solo/cooperative game featuring cards representing a range of sandwich ingredients. Stack ingredients and make sandwiches that match your customers’ orders to refresh your actions and complete your orders. If you run out of actions your customers will leave!
Funding over £20,000 and over 1000% of its goal on Kickstarter in 2023, you can now late pledge to save 20% off RRP and be one of the first to receive your copy of the game for only £12.
Over the past few months, Kirsten has written a whole bunch of stories, whilst I focused more on the rules document. And then my graphic designer from Bangkok – Rungwit ‘Mew’ Sankla – put it all together into a lovely-looking set of pages.
On August 1st, we will share v1.0 of the rules and quest booklets, along with (for a limited time) a ‘print-and-play’ version of the deck. Kirsten and I are super-excited to see what y’all think of the game, so we’ve added some feedback forms in case you are willing to share any feedback. Encouragement and general comments will also be very appreciated!
v2.0 is planned to be a physical thing with special custom typography on the cards, redone illustrations, and probably a few mechanical tweaks. But we think v1.0 is already something special, so please give it a try. 🙂
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