Welcome to the Indie Tabletop Newsletter, hear from independent tabletop games designers about their current and upcoming projects. Take a look at the games we’ve already self-published and our upcoming Kickstarters, maybe even get yourself a free print n play game. Learn more about this newsletter here.

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Hello everyone! Our double-header Kickstarter is now live! We are raising funds for two games: new project Loose In The Library, and a reprint of Library Labyrinth. They are complementary games, as they’re on the same theme and share characters. In both games you’re in a cursed library where literary terrors have escaped from the books, and in both games you need to build a team of historical and fictional women to help you sort out the problem and fix the library. However, they have very different mechanics and ways to play.

Library Labyrinth is a co-operative tile-based game. It plays in about 30-45 minutes and is for 1 to 5 players. It was released in 2023 and is currently completely sold out. Hopefully we can reprint it!

Loose In The Library is a shorter, competitive card game. It’s much quicker at 10-15 minutes for a 2 player game and up to 25 minutes for a 3 or 4 player game. And it will have different chapters where you complete challenges set by the Senior Librarian or by the cursed Bookwyrm.

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We are also offering workshops for schools. You (the backer) get a thank you letter and a photo of the workshop, while a school somewhere gets a workshop. It’s going to be one of the pledges, as well as an add on.

Library Labyrinth is £32 on the KS, and Loose In The Library is £19. Please do take a look!

Back our Kickstarter now

October is here and that means it’s time for the Sakana Stack crowdfunding campaign to launch on Kickstarter! We launched on 1st October at 12 noon UK time. The Kickstarter is funded and doing well, you can access the campaign at the below link.

We’re so excited to launch our first ever crowdfunding campaign but also terrified in equal measure! It’s been an amazing journey so far and we have met so many brilliant people along the way. Without the support from the indie publishers & designers, #BoardGameProtoHype Instagram community and many content creators we would not be where we are. Now we’re ready for the next stage and hopefully see all of the hard work pay off and see Sakana Stack funded!

We have also kept ourselves busy on the con side of things, exhibiting at both Airecon North West and Norwich Games Con. Both events were fantastic and we had a great time getting our fish market stand out for demos of Sakana Stack.

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This also gave us the opportunity for more playtesting of the 2 player rules for Sakana Stack which we are delighted to say have gone really well and will be included in the Kickstarter version of the game! While we will be busy with the campaign in October, we have made the time to exhibit at Handycon towards the end of April which we’re really excited about!

Sakana Stack Kickstarter page

Due to a very busy August I ended up pushing Away Team Bingo back by a month so that I could get the campaign into better shape. I’ve just finished the campaign video and have a few more things to get into it before it launches on 8th October. But it’s definitely getting there and won’t slip again. In other news, we’ve just finished our sixth year and for the first time didn’t grow over the previous year. This was disappointing as last year we were close to being a sustainable company, but we missed a couple of conventions due to family holidays and changed our tax status in the UK, which makes a lot of purchases cheaper, but also reduces UK sales! Next year we’ll have the Away Team Bingo campaign at the beginning and then hopefully the next FlickFleet campaign not too long afterwards. So fingers crossed! If you’re interested in print at home roll and writes, Away Team Bingo will be on Gamefound from 8th – 15th October.

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It’s a push your luck exploration game where you make three trips to a planet’s surface trying to make the most impressive discoveries while not losing too many crew that you care about! Follow along now!

Away Team Bingo coming soon!

PostCurious is pleased to announce our new project, Ministry of Lost Things: Lint Condition, will be launching on Kickstarter on Tuesday, October 15. M.O.L.T. is a new narrative tabletop puzzle game series about the Elusiverse—a parallel world where lost things live out their days, and where every object has a story. Players will take on the role of Ministry scouts, exploring this realm of forgotten treasures and misplaced memories. Lint Condition features four chapters of beautifully illustrated and heartwarming cooperative puzzle gameplay. Inside the box you’ll find quality materials with which you can uncover secret messages, meet charming characters, and solve a tactile mystery to reunite a lost item with its human companion. Sign up now to get notified when we launch, or become an Elusiverse Scout Captain and get an official M.O.L.T. enamel pin to show for it!

Become an Elusiverse Scout Captain!

“It’s alive?! Oh Igor, please let it be true this time!” Roll and Reanimate taps into that special story of life, the flower bloom, the trees sprout leaves, the birds sing, and the dead shall rise! Bring your own monster back from the beyond with a series of clever dice rolls.

Each turn the player will roll dice and hope to score as many as possible to attach and link of the various body parts their Igor has scavenged. Where are these from again? I guess it doesn’t matter. The important bit is making sure your monster has it all together before you throw the switch and send 10,000 volts jolting through it to bring it back to the land of the living!

Your machinations have not gone unnoticed by those nosey neighbors. In fact, they’re lighting torches and grabbing pitchforks. You’d better hurry up and get your project moving.

Kickstarter link

Young nomads travelling the land to tell their tale, gaining reputation as respectable traders in their clan. The recent months I’ve been working intensively on this premise of a new game, working title “Sleighbound”. A combination of deck-building plus map works well for my delight in many games, from Dune over Clank! to Spirit Island. It’s more satisyfing to me than pure card deckbuilders because I enjoy a map to travel and expand on. The latest prototype has been promising. This full weekend I spent with a dozen of my friends, iterating and tuning. If you like the idea of the game, stay tuned as well 🙂

Teaser for Sleighbound

Happy October Atikin newsletter fans! Things have been slowly ticking over here at Unfringed and now that summer is over I’m starting to dive back into things.

The past few months have been relatively quiet on the Unfringed side but with the launch of Moving Wild by Oink Games, a re-implementation of Zuuli, I’ve tried to make the most of its international launch and was lucky enough to tag on a trip to Gencon to our summer holiday in the US.

Gencon is North Americas largest tabletop gaming event and wow, do they know how to put on an event! It feels like the whole of downtown Indiana is taken over by board game fans, including gaming tables set up in the NFL football stadium. It was only a dash 2 trip but it was a pleasure to be able to meet more of the Oink Games team and to demo Moving Wild to new fans at the event. Moving Wild even won a “Staff award” from BoardGameQuest!

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It’s still a bit surreal to know that a game I created which started its life as a hobby project during lockdown has now gone international and I’m very grateful to all of the fans old and new that have supported and helped make it as much of a success as it is.

From the Unfringed side of things it’s been lovely to see the reviews still trickle in and see that Mika’s really got their claws into some people. We’ve even seen some people finish the 100 page pad already!

I’m off to Essen in October so I hope to write about this in the next newsletter. Enjoy Autumn everyone and catch you next time.

Check out our games

I am proud to present the launch of my debut board game, Black Metro! It has been over four years since I embarked on the Black Metro project, and it has been one heck of a ride. I made my share of mistakes, learned many things, and grew a lot throughout the processes involved with developing the game, and writing the book.

I have suffered failures, setbacks, disappointments, and I more than suspect that much of the same is in store for my future. It’s just a part of the game. Somehow though, despite being plagued with bouts of doubt and despair, I managed to go the distance.

The past few months have had me busy getting reviewers to take a look at the game and get their feedback out to the wider public. I am pleased to say that reviewer feedback has been very positive, and I will share some comments below.

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Testimonials

“It is hard to say in very simple terms exactly what kind of game Black Metro is, because it incorporates different elements that combine to make the whole experience something with its own flavour, and greater than a simply rehashed sum of the parts. There is worker placement, area control, resource management and a few other things besides, which sounds like a recipe for a multi-layered headache, but actually everything comes together in a really solid and satisfying way.” – Nicholas O’Neill

“This is a deep, thinky game with straightforward rules and a fine-tuned gameplay that flows intrinsically.” – Ty Napier

“It’s an awesome blend of worker placement and area control which really makes you consider more where to place your units.” – Dizz (BoardGameFanatic)

Going forward, I will be aiming to attend Handycon as well as Shake Battle & Roll events, to get the game out there into more people’s hands and therefore onto more tables being played. I will be keeping my eye out for other gaming events as well. I will also push for sales through various online game groups and such.

I am also finalising development of a Tabletopia version for Black Metro that should hopefully be live by the time you read this, and I will link to it below. Feel free to try the game out online and see if it is for you.

I have poured every fibre of my creativity and logical prowess into the Black Metro project, and I hope it shows. Getting to this point has been a real milestone moment for me. A dream come true. Thank you for reading.

Tabletopia Black Metro

What Man Hath Wrought arrives! With the release of Relics: A Game of Angels in 2020 we included a free adventure in the Quick Start Guide called The Devil’s Own Luck. That was in fact part one of what we originally planned to be an epic campaign, taking the angels from a simple matter of a demon-owned casino to the end of the universe and just maybe the death of God. Part Two, called By Demons Driven came out in 2021. It took the angels into Utah to find another mortal with eerie ability to control a demon. This year we’re finally catching up on old promises. In March we published part three: Vanity of Vanities which revealed the truth behind this new power, and now we’ve hit part four: What Man Hath Wrought. This installment has the angels diving into the heart of the conspiracy and finding out the part that powerful technology companies play in this war between heaven and hell. From here we have two final epic steps – Part Five, This Earthly Prison should be out in December and Part Six should arrive in first quarter 2025.

What Man Hath Wrought

Having finished up our PNP campaign for Tails of the Sea (available on our website), we’ve been working on two new games: Supervolcano and Murder at Marlborough Manor, which we’re hoping to release in the coming months.

Supervolcano (pictured) is a euro-style PNP for 2-6 players (solo hopefully coming soon). Just print out a few pieces of A4 paper, grab a dice and a few pencil crayons and you’re ready to play!

In the game, you play one of a number of companies contracted by the government to extract heat from a Supervolcano, aiming to reduce the increasing lava chamber pressure and save the country/world from impending doom…but, this doesn’t come cheap! To do this effectively, you must manage your finances, take on debt or organically grow and choose where to drill, what assets to develop and at what risk.

The local towns and cities provide a market for a heat network you will build from your thermal powerplant. But with mounting costs, will you aim to grow local populations with cheap energy for long term growth, or as a monopoly, build finance fast and grow your operation?

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All this sits against the backdrop of increasing output targets as the Supervolcano pressure builds and damage to your network increases. You must choose how to approach this dilemma, which experts to bring in and how to reduce risk to achieve your objectives by game end! You can sign up to our newsletter on our website to keep up to date.

We’ve also been working on Murder at Marlborough Manor, a Murder Mystery themed tactical card game, which we’ll elaborate on further in future.

As it’s approaching Halloween, we’re giving away a free two player PNP card game ‘Ghoats’ from our web store…I bet you can’t guess what it’s about! Rescue Billy the Kid from the grasp of the haunted Bleakbleat Forest before it’s too late…did I mention you’re a psychic goat with mystic powers? Lightweight and great for kids, or goat enthusiasts…

Shop: Free Ghoats & Games

Well, it’s been very satisfying, if rather constant and exhausting, dealing with the One Box Wargames challenge this last month and a half. For those unaware, this is a challenge to design a wargame based on a single box of miniatures that we’ve been running on our discord channel. The challenge has been generously sponsored by Wargames Atlantic, so that’s very exciting, with a chance to get a winning game published by them. The challenge closes on the 1st of October, so should be done by the time this comes out, but voting will be open on the WGA website, so please stop by and check the games out there. All the entries are independent designs and really need support.

Since that’s winding down (or at least my part in it is) its back to other things. We’ve finally gotten some templates back from LongPack games so we can finish up the graphic design bits for the penultimate SSO expansion Travellers which I’m really looking forward to getting out there. I’m hoping the launch will now be Oct/Nov. Following that I think I’ve got the production nailed down for Boarders and Black Flags so hopefully that should be launching soon.

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On other fronts, Pukeapocalypse is finally in production from Exalted Funeral and should be out more or less by the time this newsletter comes out, and The Fundamentals of Tabletop Miniatures Game Design from CRC press should be out or soon to come out. October looks like it’s going to be a busy month!

SSO: Travellers

I’ve had my sewing machine out and I’ve been making cushions covers and fabric dice bags recently, some of the dice bags have lovely patterns like birds and butterflies, although by far my favourite have a design I made of mischievous looking eyes with a dice set laid out ahead of them and the text “Dice Goblin” underneath. The bags themselves are black, with the vinyl image, thread and lining all matching in colour, so far there are blue, pink and green to choose from.

It probably goes without saying that eventually this design will find its way onto tote bags, backpacks, cushions, coasters and just about anything else I can plaster it across. For now, the Dice Goblin is only available on the dice bags, which should be available with the other fabric dice bags on my website and Etsy next week.

I hope everyone is enjoying spooky month so far! I’ve started to imagine how wonderful it would be if Malus Hortus became a new Halloween gaming night staple in people homes, wouldn’t that be magical?

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As much as I do love the spookiest time of the year I do have to plan ahead for Christmas and I’m planning to add some more Gaming themed Christmas tree decorations to my product catalogue, stay tuned!

I’m currently on holiday for a couple of weeks, as much as I ever really am on holiday, I still fulfil orders, do a bit of admin here and there, oh, yes and get this newsletter out so that you lovely lot can read it! Following my little bit of R & R I’ll be scheduling one full evening per week of Malus Hortus play testing, rulebook and other writing proofreads and art reviews for the game, utilising a trusted few people who are lucky enough to see the entire process and give their input, helping to make the game as wonderful as it can be.

Starting in November I’ll be sending out feedback forms to previous play testers for them to rate and give feedback on the new story text going into the game. Importantly this step will only be carried out by those who have played the game in the past and would enjoy giving their input, if you fit these criteria please get in touch as I’d love to add more names to the pool of interested parties.

Malus Hortus preview page

August and September have been busy for me. I took another class at Central Michigan University on designing card and card-driven games, and I participated in a game jam.

I have wanted to revisit my big deck builder, Diamonds for Water, for a couple if years, but life and work have made that impossible. The class has given me the motivation (and deadlines!) to make some really critical improvements. I’ve redesigned the board, created a rules-light tutorial game, and have created a spreadsheet of cards – something I didn’t have before.

The new board is square. It implements a spinner or a rondel (at the moment it could be either) for conflict and mediation. Initially, the water countdown marker was going to increase conflict, but now it increases the price of water as it becomes more scarce – a thematic improvement. Starting character cards will have simpler abilities and the starter decks will be less individualized than my original concept.

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The changes implement something along the lines of a legacy game, but without the need to rip cards. I’m toying with removable stickers, but cards are easy to produce, so I may just replace a Level 0 card with a Level 1 card, and etc., as players progress.

In early design I was using other games I liked as too much of a crutch for ideas. Now, instead of a health track, players have a stress track. After all, they are playing professionals from oppositional organizations in the battle over water and trying to get along can be stressful! The more stress, the more conflict, and eventually they’ll reach a point where they just need to take a break. Again, I’m really happy with how much more thematic it feels.

The final change is giving me a little more trouble and I may be overthinking it. I currently have 3 card types: Resources which mostly give food (one form of currency); Expertise which larger provide energy (a second form of currency) and some special effects like drawing extra cards; and Support which had been largely healing, what I’m now calling stress relief (this can be like a good yoga class or an office manager). I have been trying to get clever with more of an economics theme – Futures, Stocks, Capital, Jobs – but it feels a little forced, so the three original types may win out.

More changes are coming. I’ll let you know what’s next. Please follow me on TikTok, where I’m most active. I will be starting some giveaways for new followers there soon!

Follow me on TikTok!

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